Monday, August 31, 2009

Walt Disney owns Marvel



Burbank, CA and New York, NY, August 31, 2009 —Building on its strategy of delivering quality branded content to people around the world, The Walt Disney Company (NYSE:DIS) has agreed to acquire Marvel Entertainment, Inc. (NYSE:MVL) in a stock and cash transaction, the companies announced today.

Under the terms of the agreement and based on the closing price of Disney on August 28, 2009, Marvel shareholders would receive a total of $30 per share in cash plus approximately 0.745 Disney shares for each Marvel share they own. At closing, the amount of cash and stock will be adjusted if necessary so that the total value of the Disney stock issued as merger consideration based on its trading value at that time is not less than 40% of the total merger consideration.

Based on the closing price of Disney stock on Friday, August 28, the transaction value is $50 per Marvel share or approximately $4 billion.

"This transaction combines Marvel's strong global brand and world-renowned library of characters including Iron Man, Spider-Man, X-Men, Captain America, Fantastic Four and Thor with Disney's creative skills, unparalleled global portfolio of entertainment properties, and a business structure that maximizes the value of creative properties across multiple platforms and territories," said Robert A. Iger, President and Chief Executive Officer of The Walt Disney Company. "Ike Perlmutter and his team have done an impressive job of nurturing these properties and have created significant value. We are pleased to bring this talent and these great assets to Disney."


http://corporate.disney.go.com/news/corporate/2009/2009_0831_disney_and_marvel_entertainment.html

http://blogs.wsj.com/deals/2009/08/31/live-blogging-disney-marvel-investor-call/


Well, this just gives me more material and somewhat fulfills my prophecy.

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Monday, August 24, 2009

It's just confusing!

The way to cure Yellow Fever is Thai Ladyboys!

I got 70% on this test.

70%

Created by Bangkok Diaries - a Bangkok blog



Its a test I've been passing along to my friends in order to disturb and confuse them.

SPREAD THE LOVE!

Then I was enlightened to Nong Poy by a friend. She made me join the Facebook group out of sarcasm.

I couldn't watch porn for a week, after that.

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Friday, August 21, 2009

I'm announcing this so I'll do it.

When October rolls around (I'm being hazy, maybe mid, maybe late, maybe even early) updates on God(tm) twice a week.

There. I set a goal for myself.

I'm sorry, I've been busy juggling things, moving, and designing the colors on what will hopefully become a new animated TV show.

At least I've been writing and re-writing the second half of Chapter One of God(tm). I might post up a rough draft of part of a script or something via the Theory of Everything Comics Facebook Group.

Until then, I'm going to see about posting old stuff I keep in boxes that might entertain you.

Sorry to be dormant.

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Monday, August 17, 2009

Did somebody say Shiina Ringo AND Classic Style Full Animation?!



Can you see why I'm obsessed with this woman?!

That was done on twos!

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Ponyo - New Trailer



I was excited to see Ponyo before, but after seeing this new Ponyo Trailer, I'm VERY excited to see Ponyo... in a dirty way.

I'm currently writing scenes for God(tm) and moving, so I apologize for not updating the comics in a while.

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Monday, August 10, 2009

Facebook Link Dump #2


























LOOKWELL! A failed pilot created by Conan O'Brien and Robert Smigel. Starring Adam West, a has-been actor who thinks he could solve crimes.




Inspirational Superhero Characters
http://mightygodking.com/index.php/2008/06/09/from-the-slushpile/



I want to build a Dreamachine
http://www.interpc.fr/mapage/westernlands/dreamachine.html





I hope I'm related to this guy.


Since most my family is in Bohol, I thought I'd put this up. Its a "nature reserve" (someones backyard) with a giant python and a girl (cross-dresser) as your tour guide. The first & last time I went here I was jetlagged, tired, confused and amused.











































UA (pronounced "ooh-ah") is this pop singer from japan. Her music is pretty eclectic. She started a children's show some years ago, so kids could learn Japanese children's songs.

...but damn!

She's exposing kids to some pretty sophisticated sounds. Those kids are lucky.

--and the parrot look works for her.


According to the New York Times, "The Grass-Mud Horse" is a mythical creature whose name in Chinese sounds like "f*ck your mother". Literally, lyrics are very harmless, but its actually a subversive song reacting to Chinese censorship (or "harmony").




World Science Festival 2009: Bobby McFerrin Demonstrates the Power of the Pentatonic Scale from World Science Festival on Vimeo.



The Death of President Corazon Aquino
http://www.time.com/time/world/article/0,8599,1914125,00.html?cnn=yes















SuperGreg - a staple of my art school memories
http://zmax.org/supergreg/sgdotcom/

This is pretty cool.
http://users.telenet.be/kixx/



Prison Inventions
http://www.sloshspot.com/blog/07-23-2009/The-Wonderful-World-of-Prison-Inventions-191





Photoshop Phriday: Make Fictional Animals Real
http://www.somethingawful.com/d/photoshop-phriday/fictional-animals-life.php?page=1









Radio Lab on the Afterlife
http://blogs.wnyc.org/radiolab/2009/07/27/after-life/























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Sunday, August 2, 2009

I was interviewed for Animation Magazine

You could either buy the August 2009 issue of Animation Magazine (it got Sponge Bob on the cover!), get it free at San Diego Comic Con (it got Ponyo on the cover!--but that's too late now) or check it out on the web.

http://www.animationmagazine.net/article/10350

Go on, do it now. They quote me a couple times and I sound kinda smart.




Anyway, the interview was more like an e-mail questionnaire and I thought you might like to read my complete answers to that questionnaire.

Questions by Tom McLean.



Is there a difference in your mind between webcomics and print comics?

There are more similarities than differences. At least with the sort of webcomics that I do. I design them anticipating print. Its more a kin to the differences between watching your favorite movie in the theater vs. DVD vs. airing on TV vs. downloaded illegally.

Much of it is based on the way its delivered. I can read a print comic and enjoy it on a comfortable couch or at a peaceful park or wherever. Most people read webcomics on a computer, most likely, sitting on an uncomfortable office chair, in a cubicle, fearing the boss might see them goof off. You have different expectations from a computer than from a book. The computer is interactive and engaging. You expect it to play video, have animated graphics, talk to your friends, multi-task.

This is why the most successful webcomics are in a daily strip format. If the content isn't interactive then people want it short. True, they have the option of looking in the archives and spending an entire day reading 10 years worth of Sinfest.net, but that's an option.

Now this is something that might change as screen culture and technology changes. We might have mobile devices that we could read on a comfortable couch. And the expectations of those mobile devices might not put us in a multi-task mode.

Another difference with a webcomic is the use of hyperlinks. My current project, God(tm) uses hyperlinks to something I'm making a reference of. For example, the one I just gave you, a character is singing a song, and comics being a visual medium, songs don't translate well. But the hyperlinks are of three different performances of the same song.

There's also page 13 of God(tm) which speaks for itself. (its a roll-over image) And the use of Infinite Canvas



Do you approach creating a comic for the web differently than one you do for print, i.e., does the story affect your decision to do it on the web vs. in print or vice versa?

To a degree. My past work was just putting a print comic on the web (Speak No Evil is like this). But my current work, I'm considering the short attention span that people have in front of a screen. I like doing long stories and those don't fair as well as 4 panel daily strips. I try to make up for that by making the pacing faster. There's a staccatto rhythm to my current work. The story is constantly interrupted like a Monty Python skit (plus the humor is sort of Monty Python too).

Last night I was just re-planning a page because the pacing wasn't fast enough. Though earlier drafts of the page may work in a printed comic, it wont work for this particular webcomic.

Also, since a certain look and feel is expected from a print comic, a history and subculure that goes back to the 1930's, I think I'm being more experimental with the look than I would if I did a print comic.

As for how I approach a print comic, when you read a page, you are aware of two pages, the one your attention is at and the one next to it. If you want to surprise the reader or reveal something, it can only be on an even numbered page. In web, you can have more surprises with a click of the mouse. Every page, potentially, can show a shocking and unexpected revelation.



Do you have a formal process for creating webcomics, i.e, a script, pencils, inks, colors, etc.? What tools do you use?

My creative process in general:

1)I draw a little comic in my sketchbook, my first draft. I find it a waste of time to start out with a script because I can draw faster than I could describe with words. I write the dialogue as I go. I figure out the composition.

2) I take the sketchy comic and translate that into a script. Its easier to edit dialogue this way or work with a scene that's more dependent on words than pictures.

3) I make another sketchy comic based on steps one and two. If I'm not happy with the sketchy comic, I go back to step two and might go back and forth between script and drawing until I have a good sketchy comic.

4) I take those sketches of pages, they're maybe 4x6 inches, scan them, figure out word balloon composition in photoshop, put in guide rules for perspective and print it out in non-photo blue.

5) In blue pencil I draw in details and ink.

6) Scan, color, maybe some dialogue changes and put it up online.


Web comics vary quite a bit in their presentation, so how do you decide the best way to present your story?

I'm not exactly sure what you're asking and you might end up sending me a follow-up email on this subject, but here I go:

One thing I do (also, a subtle difference between web vs print) is have different backgrounds or wallpapers for each part of the story. If the page is about anger, then you'll see red. If it takes place in Heaven or on an airplane, you'll see the sky.

There's one section in God(tm) where I give a back story. But the designs of the artwork tells a the history of visual mass media. I take advantage of the wallpapers to further emphasize this theme.


How much thought do you give to making your web comics "print ready" should a publishing opportunity arise?

I always take it into consideration because it has always been my goal to be a print comic book artist (I find it strange that I actually have to type the word "print" in order to make myself clear). Since everyone's monitor is not created equal, I anticipate for smaller monitors. A print comic page doesn't fit well on a small monitor.You have to scroll. But half a print page does.

When I design a comic page for the web, I'm actually designing two pages. One stacked on the other makes a print page. And I have to consider not only the composition of the webcomic page, but the overall composition of a print page.


Do you ever consider incorporating animation, movement or sound of any type into your webcomics?

Yes. This subject was part of my senior thesis in art school and I ended up working very hard on something I wasn't happy with and there wasn't much of it.

Such bells and whistles need to be important to the story. I have worked professionally in traditional animation. I know how much work goes into it and I'd rather put that energy into making ten pages than 6 seconds. So far, I haven't found it necessary to put music or animation in a comic. I am planning to, though, when my current story gets more surreal. But if I did it where I'm at right now, it would just be busy work and unnecessary.


Do you know what kind of audience has your work has found on the web? Do you see a lot of crossover between webcomics readers and fans of print comics?

Its sort of hazy who is a fan of my work. I've found links to my site on atheist and buddhist forums, mainly because religious and philosphical themes are important on my work that's online. There was one podcast about print comics and superheroes that did a review of one of my comics. I even found a link on a site that features gay porn (the best guess I could make about this is that I was poking fun at Mormons and with prop8, they like making fun of Mormons too.... but maybe my main male character is kinda cute). I'd like to think I'm attracting people who like good story and like good art, even if they have or haven't read a comic book in their life.

With my work, I want to attract people who don't usually read superhero comics or pop manga. The Wednesday comic shop junky can easily become a fan of my work. And I welcome them because I used to be one. But since I'm on the web and I'm basically giving it away for free, I might as well go for anyone that'll care. It might just be five people but I'll do the type of work that interests me...

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